Teambuilding: Name Games and Icebreakers cont.
- NAME TAG
- Handout name tags and pens. Students write their names on the tags – please don’t take the back off yet. Collect the name tags, arrange students in a large circle, and randomly stick them on the students’ backs (make sure a student does not have their own name on their back). When the teacher says “go” your goal is to find your own name (place it on your chest), but avoid having anyone take the sticker off your back. At the end of the game, successful students will have their name on the front and still have someone else’s name on their back. Tip: Avoid showing anyone your back because you do not know whose name is there – however, you may find out pretty quickly. Keep your name tags on for the rest of the lesson (for the teacher’s sake and so you get to know one another’s names).
- TAKE A
- Players: Minimum ten players.
- Formation: Large circle.
- Description: Leader starts spinning a hoop in the middle of the circle and calls the name of a person in the circle; this person must catch the hoop before it hits the ground. This person runs to the hoop, catches it, and then starts spinning the hoop, and calls a new person’s name. As the game progresses, the caller delays calling the name so the person has to hustle to the hoop.
- Extensions/Adaptations: Add two (or more) hula hoops to the center.
- Players: Minimum of twenty people.
- Formation: Scattered.
- Description: Group spreads evenly throughout open space. Ask each person to slowly mingle and attempt to “fill the empty spaces.” No talking or touching. Next, ask each person to secretly identify someone on the other side of the space. That other person does not know you have selected them. Then, keeping that person in mind, follow as closely behind that secret person as possible. After a few minutes resume mingling then choose a new secret admirer.
- Extensions/Adaptations: Try to identify your admirer. Secretly identify a person close to you, and then keep as far away as possible (within boundaries) from this player.
- Players: 5 or more.
- Formation: Sitting in a circle.
- Equipment: Three different sized or coloured balls per group.
- Description: Have the class (or groups) sit in a circle, face the center and at about an arm’s length apart. Object is to establish a passing pattern among the group. Start by rolling the first ball to a classmate, they roll to someone else, and on and on until everyone has been passed to. You cannot pass to the person beside you or to anyone who has been passed to already. Once the pattern is strong, add a second (different coloured or sized ball) – this ball will be thrown in the same pattern. Finally, add a third ball, this ball will be picked up and carried to the next person in the sequence.
- Players: Four groups of equal numbers.
- Formation: Large open space.
- Description: Explain to each group to go to their own area (e.g. corner of the room) and secretly agree upon a group physical gesture (e.g. jazz hands). After a minute, have all groups return to the center and on “Go,” every group member simultaneously demonstrates the gesture while at the same time observing all the other gestures. Now the goal is to establish consensus by having all groups show the same gesture within the fewest rounds as possible. Each group goes back to their corner and decides which gesture their group will show and returns to the center. On “Go,” all players demonstrate their gesture. Communication between groups is not allowed.
- ROCK-PAPER-SCISSORS CHEER
- Players: Minimum of 10 people to 50.
- Formation: Scattered formation in large open space.
- Description: In scatter formation as individuals meet another they have a quick game of rock-paper-scissors (use the count of 1-2 and on 3 show your choice). Winning partners invite their opponent(s) to follow them and cheer them on as they continue to play others, aiming to build the largest cheering group possible.